Buildings & City

Daybreak Island

The Daybreak Island upgrade tables and decorations. Look up the Lumber Camp and Tree of Life levels, and the cost, Prosperity, and buff of each decoration.

Three factories are exported from this module: lumberCamp() (10 levels), treeOfLife() (10 levels), and decoration() (103 decorations in 8 categories).


Types

LumberCampLevel

FieldTypeDescription
idstringStable identifier
namestringDisplay name
levelnumberLumber Camp level
workersnumberWorkers at this level
ratePerSecondnumberProduction rate per second
treeOfLifeLevelRequirednumberTree of Life level needed
lifeEssenceRequirednumberLife Essence required

TreeOfLifeLevel

FieldTypeDescription
idstringStable identifier
namestringDisplay name
levelnumberTree of Life level
prosperityRequirednumberProsperity needed
lifeEssenceRequirednumberLife Essence needed
lifeEssencePerHournumberLife Essence produced per hour
buffTreeOfLifeBuffThe buff this level gives

TreeOfLifeBuff and DecorationBuff

Both buff types have the same shape.

FieldTypeDescription
statstringStat name for display, such as "Troops Deployment Capacity"
valuestringValue for display, such as "+1K"
amountnumberParsed value, such as 1000, so buffs can be added up
unit'percent' | 'flat'Unit of amount

Decoration

FieldTypeDescription
idstringStable identifier
namestringDisplay name
imgstring?Path to the icon. Set only on decorations that have a picture
categoryDecorationCategory'Basic', 'Vegetation', 'Common', 'Uncommon', 'Rare', 'Epic', 'Mythic', or 'Unique'
costDecorationCost[]?Item cost. Basic and Vegetation only
lifeEssenceCostnumber?Life Essence needed to unlock
limitnumber?How many can be placed
prosperityAtMaxLevelnumber?Common and Uncommon only. These cannot be upgraded, so the value is fixed
levelsDecorationLevel[]?Rare, Epic, Mythic, and Unique only
limitedboolean?Set to true on limited Epic and Mythic decorations. Omitted otherwise

DecorationCost

FieldTypeDescription
itemIdstringId in Items, such as meat
amountnumberAmount needed

DecorationLevel

FieldTypeDescription
levelnumberDecoration level
costnumberThe number needed to reach this level
prosperitynumberProsperity at this level
buffDecorationBuffThe buff at this level

Factories

import { decoration, lumberCamp, treeOfLife } from 'whiteout-survival-data'

lumberCamp() // all 10 Lumber Camp levels
treeOfLife() // all 10 Tree of Life levels
decoration() // all 103 decorations

Each factory also accepts a pre-filtered array, for example decoration(source).

Decorations by category

CategoryCountFields
Basic9cost (Gems, Wood, or Meat as an items() id) and limit
Vegetation5Same as Basic
Common10prosperityAtMaxLevel, limit, lifeEssenceCost (1,000)
Uncommon6prosperityAtMaxLevel, limit, lifeEssenceCost (2,000)
Rare12levels, limit, lifeEssenceCost (3,000)
Epic11levels, limit, lifeEssenceCost (5,000), 4 are limited
Mythic48levels, limit, lifeEssenceCost (10,000), 42 are limited
Unique2levels and limit. No standard rarity progression

Filters

Only decoration() has a filter. lumberCamp() and treeOfLife() have the terminal methods only.

MethodSignatureDescription
byCategorybyCategory(category: DecorationCategory)Decorations of one DecorationCategory

Terminal methods

All three queries share these methods. T is LumberCampLevel, TreeOfLifeLevel, or Decoration.

MethodReturnsDescription
.get()T[]All results
.first()T | undefinedFirst result
.find(id)T | undefinedFind by id
.findByName(name)T | undefinedCase-insensitive exact name match
.search(query)T[]Case-insensitive partial name match
.count()numberNumber of results

Constants

ConstantValueDescription
DAYBREAK_ISLAND_UNLOCK_FURNACE_LEVEL19Furnace level at which Daybreak Island unlocks
DAYBREAK_ISLAND_TIMBERMILL{ lifeEssencePerHourPerWorker: 40, capacity: 2000 }The Timbermill that replaces the Lumber Camps

Examples

import {
  DAYBREAK_ISLAND_TIMBERMILL,
  DAYBREAK_ISLAND_UNLOCK_FURNACE_LEVEL,
  decoration,
  lumberCamp,
  treeOfLife,
} from 'whiteout-survival-data'

// Tree of Life level 8 and its buff
const level8 = treeOfLife().find('tree-of-life-level-8')
level8?.buff.stat // 'Troops Deployment Capacity'
level8?.buff.value // '+3K'

// Lumber Camp levels that need Tree of Life level 5 or higher
lumberCamp()
  .get()
  .filter((l) => l.treeOfLifeLevelRequired >= 5)

// Mythic decorations that are not limited
decoration()
  .byCategory('Mythic')
  .get()
  .filter((d) => !d.limited) // 6 decorations

// One decoration with its levels
decoration().find('starry-lighthouse')?.levels?.length // 10

DAYBREAK_ISLAND_UNLOCK_FURNACE_LEVEL // 19
DAYBREAK_ISLAND_TIMBERMILL // { lifeEssencePerHourPerWorker: 40, capacity: 2000 }

Notes

Daybreak Island unlocks at Furnace level 19. The player builds the Dock, and the island is discovered after about 3 days in real time.

Two identical Lumber Camps clear the starting forest of the island. Each cleared tree can drop Life Essence, Hero Shards, or gear. After the forest is clear, a Timbermill takes over Life Essence production. It has no levels and no table, so its two flat facts are in DAYBREAK_ISLAND_TIMBERMILL.

The Lumber Camps then become normal decorations. All workers of the Lumber Camps go to work in the Timbermill, so the two camps at level 4 or higher, with 2 workers each, give 4 workers. That is 160 Life Essence an hour, and 12.5 hours to fill the 2,000 capacity. The number of workers is derived from the Lumber Camp data.

The Tree of Life buff alternates between "Healing Speed +30%" on odd levels and a growing combat or capacity stat on even levels. The pattern breaks at levels 9 and 10, so each buff is stored per level and is not computed.

Names and buff text keep the game wording.

Life Essence cost

The lifeEssenceCost of a decoration is set once for its whole rarity: 1,000 for Common, 2,000 for Uncommon, 3,000 for Rare, 5,000 for Epic, and 10,000 for Mythic. Snow Castle (Mythic) is an exception at 12,000.

Limited decorations

Limited is not a rarity. It is the limited flag on a decoration that is otherwise a normal Epic (maximum level 5) or Mythic (maximum level 10). It marks decorations that come from a shop rotation, an event pack, or a ranking reward and not from the Life Essence upgrade path. The flag is omitted, not false, on all other decorations. Limited decorations have no lifeEssenceCost.

Unique decorations

The two Unique decorations do not follow a standard rarity progression, so limited does not apply to them.

Starry Lighthouse unlocks at Tree of Life level 10 with a 50,000 Life Essence blueprint, and it upgrades to level 10. Its level cost counts General Accessory Construction Contracts (0 to 180), not Life Essence. Its buff combines two stats, "Troops' Lethality, Troops' Health", at +1% per level. Its prosperity rises 2,000 per level to 20,000 at level 10.

Harbor of Hope comes from the Silverfrost Shop on a recurring but irregular basis. That is closer to the standing availability of Starry Lighthouse than to a limited-time Epic or Mythic, so it is Unique and not limited: true.

Renamed ids

Two misspelled decoration names are corrected: hero-s-sanctun is named "Hero’s Sanctum" and floating-markert is named "Floating Market". Their ids keep the old spelling so that no reference breaks. As a result decoration().find('heros-sanctum') returns nothing, and decoration().find('hero-s-sanctun') has the full level data.

Known gaps

Some limited decorations have a confirmed cost and prosperity for each level but no buff data yet. Those levels carry a blank buff (stat: '', value: '+0', amount: 0, unit: 'flat') and are not left out. The per-level buffs of Cannon are not documented, so its levels carry blank buffs.

img is set only on decorations that have a picture so far.


Next steps

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Heroes